The Great V Project
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Devlog
- January 05, 2024 by collederas#development, #mechanics, #game designThis post refers to the TGVP-Concept release Game Dev is a long journey, there are so many different pieces that make up a game and they all require different skills: art, programming, sound design, w... Continue reading
- November 09, 2023 by collederas#development, #game design, #level design, #mechanicsThis post refers to the TGVP-Mansion release A New Chapter Last time, you were in a strange room with a spinning container, and now you're back to what seems to be the main villa. It's familiar yet al... Continue reading
- October 17, 2023 by collederas#development, #level design, #mechanicsI have been taking a moment to figure out what to focus on next. Since the idea is to capture the feeling of an old survival horror, I set on studying the originals to understand more about their core... Continue reading
- September 30, 2023 by collederas#game design, #development philosophyHello there! I should have penned this post earlier, but better late than never! Consider this your User’s Guide to my blog updates on The Great V Project. Here I will explain the game goals, my dev... Continue reading
- September 12, 2023 by collederas#level design, #development, #modelingA first look into the Zanon's Estate Hi! I'm thrilled to announce a first milestone for "The Great V Project", my retro 3D FPS set in an alternate-reality Veneto. The first playable level is now live!... Continue reading