One Last Toast v 1.4
One Last Toast » Devlog
I packed all updates from 1.0 to 1.4 in this release. The patch includes the following:
Gameplay
- Reduced pain/stun chance for Bepi
- Reduced ammo spawn chance of exploding enemies
- Zombie drop probability reduced to ~1%. They only drop pistol ammo and by the end of the game you will end with too much.
- Repositioned shield-giver minions during final fight. Some were way too hard to hit.
Bug Fixes
- Fixed a bug that caused boss music to overlap ambient music
- Fixed a glitch in the outdoor area where giant vines and any geometry rendering in front of the skybox would have "jagged" outlines
- Added a guard to prevent Pig Bepi from crashing the game when de-spawning under certain conditions
- Clean up bomb fields (an intended effect of exploding molotovs) after a few seconds, to prevent them from accumulating indefinitely
- Allow molotovs to actually scare Pig Bepi away like other weapons
- Fixed collision setup that would allow molotovs to damage enemies behind certain walls
- Prevent player from dying if it gets hit after a boss is defeated
- Ensure chest in Attic always has a loot
- Remove Washing Machine with Shotgun Ammo in Basement. You could get soft locked if you used all existing Detergents on this one, before you could get the key. I also removed extra detergents/softener items around the map leaving only the ones that are actually needed to progress. I hope this makes the puzzle clearer
- Removed floating gun collectible in Main Hall.
Cosmetic Changes
- Additional set dressing in various rooms
- Ensure that player weapon is invisible in cutscene that didn't hide it correctly
- Added the Vault to the map. Used to be a generic "Storage".
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- One Last Toast v 1.554 days ago

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