One Last Toast v 1.4


I packed all updates from 1.0 to 1.4 in this release. The patch includes the following:

Gameplay

  • Reduced pain/stun chance for Bepi
  • Reduced ammo spawn chance of exploding enemies
  • Zombie drop probability reduced to ~1%. They only drop pistol ammo and by the end of the game you will end with too much.
  • Repositioned shield-giver minions during final fight. Some were way too hard to hit.

Bug Fixes

  • Fixed a bug that caused boss music to overlap ambient music
  • Fixed a glitch in the outdoor area where giant vines and any geometry rendering in front of the skybox would have "jagged" outlines
  • Added a guard to prevent Pig Bepi from crashing the game when de-spawning under certain conditions
  • Clean up bomb fields (an intended effect of exploding molotovs) after a few seconds, to prevent them from accumulating indefinitely
  • Allow molotovs to actually scare Pig Bepi away like other weapons
  • Fixed collision setup that would allow molotovs to damage enemies behind certain walls
  • Prevent player from dying if it gets hit after a boss is defeated
  • Ensure chest in Attic always has a loot
  • Remove Washing Machine with Shotgun Ammo in Basement. You could get soft locked if you used all existing Detergents on this one, before you could get the key. I also removed extra detergents/softener items around the map leaving only the ones that are actually needed to progress. I hope this makes the puzzle clearer
  • Removed floating gun collectible in Main Hall.

Cosmetic Changes

  • Additional set dressing in various rooms
  • Ensure that player weapon is invisible in cutscene that didn't hide it correctly
  • Added the Vault to the map. Used to be a generic "Storage".

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